Variables
Variables may be of any basic data type, or a custom type. A variable's type is determined by a special character that follows its identifier.
Variable Types
These special characters are called type tags and are:
%
= Integer variables#
= Floating point variables$
= String variables.{typename}
= Custom type variables
Here are some examples of valid variables:
Score%
speed#
name$
player.Player
The type tag only needs to be added the first time you use a variable, after that you can leave the type tag off if you wish.
If you don't supply a type tag the first time a variable is used, the variable defaults to an integer.
It is illegal to use the same variable name with a different type. For example, if you already have an integer variable called name%
, it is illegal to also have a string variable called name$
.
Setting Variables
The =
keyword is used to assign a value to a variable. For example: score%=0
will assign the value 0
to the integer variable score
.
Variable Scope
Variables may also be either Global
, or Local
. This refers to where in a program a variable may be used.
Global variables can be used from anywhere in the program.
Local variables can only be used within the function they are created in.
The Global
keyword is used to define one or more global variables. For example:
Defines 3 global variables.
Similarly, Local
is used to define local variables:
If you use a variable without defining it as either local or global, it defaults to being local.
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